The Fall Of The Dungeon Guardians

Posted : adminOn 7/3/2018

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Character Building: You’ll take command of a party of 4 guardians. Each guardian comes with a set of spells & abilities, with new ones appearing over the course of the adventure.

For each new level reached, the guardians get a point to use in their talent trees, allowing them to reinforce their abilities or gain new powers. There are 4 classes to choose from: the warrior, the healer, the mage & the rogue.

ABOUT THE GAME: Introduction: The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon. The Fall of the Dungeon Guardians v1.0b Released! Jan 13 2016 News The version 1.0b of the Fall of the Dungeon Guardians has just been released, and to celebrate that, the game is on sale with 25% off till the end of the week on Steam: Store.steampowered.com.

Each class has 3 specializations represented by a talent tree, and each specialization comes with its own set of abilities. So you have 12 base build-ups. In addition, your guardians can choose freely to spend their talent points in any of the 3 specializations of their class, allowing for even more varied set-ups. The dungeon is filled with loot: epic armors, legendary weapons and mystical, magical items. Often when you kill a group of enemies, they’ll drop a random piece of equipment that one of your guardians can use, raising more and more of their powers. Evolved Combat System: The combat is focused on the triptych “tank/damage dealer/healer” mechanism, coupled with an exciting threat mechanism: your healer’s spells directly threaten all the enemies nearby, and thus your tank must use his abilities to attract their wrath and protect the healer. The tank must then be able to mitigate a lot of the enemy damage using his defensive skills.

Your last 2 guardians will be the damage dealers, trying to kill the enemies as fast as possible, while they’re busy with the tank. All guardians get a lot of abilities and not only will using the right one at the right moment be essential to your party’s survival, but also combining different abilities in sequence to maximize their efficiency will be required to vanquish your strongest foes. It sounds like a lot, but fortunately the game comes with an active pause: you can pause the game whenever you feel like it, check everything, queue the next abilities for your guardians, and then resume the game.

You don’t like tanks, or you don’t like pausing the game? No problem, just lower the game difficulty, and you’ll be able to play without a real tank or pausing. You can precisely tune the difficulty at any time during your exploration. Unlike old-school FPV Dungeon Crawlers, you don’t have to strafe-turn-strafe-turn all the time in Dungeon Guardians. Your tank comes with serious defensive skills (armor, dodge & parry) that let him handle most of the enemy attacks, as long as the healer backs him up.

So most fights are done while standing your ground. However, occasionally your whole party will have to dodge some extremely powerful enemy attacks, usually by walking back, so you’ll still need some moving reflexes and awareness of your surroundings during the fights.

This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Fm14 14.3 Crack. Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work correctly or didn't match exactly their description. And some other little things like that. So thanks to peddroelm who took his calculator and checked everything down to the last digit.!